Tuesday, March 14, 2017
The Legend of Zelda: First Impressions of the Wild
Some caveats: Technically this would be a "seventh" impression since I have now played "The Legend of Zelda: Breath of the Wild" through seven sessions across approximately fifteen hours of gaming. I played deep enough to have beaten the first dungeon and boss, met a sexy fish prince, and gotten a good handle on most of the game’s systems. Most of the game was played on a WiiU but I’ve also played a bit on a new-fangled Nintendo Switch.
A little bit over five years ago “The Legend of Zelda: Skyward Sword” came out to what was then very high praise. I was in the minority back then when I called it "a game from the past, too restrictive, too structured, and too small". I didn't want to be in the negative camp, I really to love "Skyward Sword". But slowly all the little weaknesses tore it down for me, I still consider it to be the worst game in the series. "Skyward Sword" was badly padded between dungeons and story segments, it lost all sense of freedom, and it offered no new innovation other than motion controls. As it turns out, I was on the right side of history on that debate. Motion controls were not the future of the franchise, "Skyward Sword" was a mistaken dead-end. Thea actual future was in pure expanse, the adventure of an open world. Thank goodness for that.
"Breath of the Wild" is a game that borrowed ideas from a million other titles of this decade. It has "Assassin’s Creed" climbing, it has "Metal Gear Solid V" combat variety, it has "Dark Souls" ruthlessness, and it has the maddening scale of many other open world titles. But it also feels like a natural extension of Legends of Zelda past. I chuckled at gaming sites reporting that "Breath of the Wild" would be the "first open world Zelda". They forgot that Zelda was a pioneer of open world gaming back in 1986 along with things like "Hydlide" and "Ultima" and "Dragon Quest". Zelda might be borrowing concepts from other games. But those games are its grandchildren, and they owe Zelda a lot more. "Breath of the Wild" isn’t Zelda fighting to keep up with trends. It’s Zelda finally returning to what it was supposed to be.
Wednesday, March 8, 2017
Trump's Muslim Ban and Foriegn Policy by Imagination
What twitter hashtag should we use to describe this newest Trump executive order? #TravelBan or #MuslimBan? Which is more accurate depends on your perspective, I suppose. Opponents of the measure call it a Muslim Ban because that's the clear intent here. Trump and his supporters want to ban Muslim immigration, let's not dance around this fact. Yet his supporters point out that this order is limited in scope, does not cover all Muslim nations, and is "temporary". This is actually the kind of illogic that Trump and his government intended when they wrote this order. It's a cloud of dishonesty, creating confusion and nonsense.
Trump supporters believe that this executive order is both a Muslim ban and it isn't. To them, the president fulfilled his campaign promise to ban Muslim immigration, while arguing that he did not fulfill that promise because it is illegal. The left is overreacting in their eyes, yet Trump supporters really do want Muslims gone from this country. So the president is somehow both making good and not delivering, whichever is more convenient at the time. Trump himself has been pretty glib about the ban's intentions, saying "call it whatever you want". This is the kind of attitude that speaks volumes really.
So let's say for the sake argument then, this Travel Ban is not about targeting Islam specifically as a religion. Then what is it for? What are the operational goals of this Travel Ban? How can we measure success or failure? What is the strategic justification of banning travel from the sponsor of terrorism, Iran, and not the sponsor of terrorism, Saudi Arabia? Why target the civil wars in Sudan or Somalia and not the civil wars in Nigeria or Ukraine?
Consistent logic is not really a part of Trump's foreign policy. Trump has never made a case for why this ban is necessary because there is no case to make. It isn't about making a case, and never has been. Facts and strategy are too physical, they can be disproven. You can't argue against emotion and fear. How do you disprove foreign policy by imagination?
Trump supporters believe that this executive order is both a Muslim ban and it isn't. To them, the president fulfilled his campaign promise to ban Muslim immigration, while arguing that he did not fulfill that promise because it is illegal. The left is overreacting in their eyes, yet Trump supporters really do want Muslims gone from this country. So the president is somehow both making good and not delivering, whichever is more convenient at the time. Trump himself has been pretty glib about the ban's intentions, saying "call it whatever you want". This is the kind of attitude that speaks volumes really.
So let's say for the sake argument then, this Travel Ban is not about targeting Islam specifically as a religion. Then what is it for? What are the operational goals of this Travel Ban? How can we measure success or failure? What is the strategic justification of banning travel from the sponsor of terrorism, Iran, and not the sponsor of terrorism, Saudi Arabia? Why target the civil wars in Sudan or Somalia and not the civil wars in Nigeria or Ukraine?
Consistent logic is not really a part of Trump's foreign policy. Trump has never made a case for why this ban is necessary because there is no case to make. It isn't about making a case, and never has been. Facts and strategy are too physical, they can be disproven. You can't argue against emotion and fear. How do you disprove foreign policy by imagination?
Thursday, March 2, 2017
Long-Delayed Final Fantasy XV Review
It's incredible, looking back, at just how long I waited for "Final Fantasy XV", or "Final Fantasy Versus XIII" as it was known for most of its development cycled. I would have loved for that ten year saga of delays, false trailers, and terrible unnecessary CGI movies to have had a happy ending. But looking back now, it's actually the story of me and one of my favorite video game franchises growing further and further apart. Until we come to "Final Fantasy XV", a game that is definitely not something I can recommend, yet still not quite bad. It is a game that is just not for me.
When "Versus XIII" was announced I felt Final Fantasy was at a high water mark. I had just spent a couple years feverishly playing through the entire series. "Final Fantasy XII" was just around the corner, representing a huge revolution in the series. That was what I thought the future of JRPGs was going to be. (A decade later, turns out it was more of a dead-end.) I was so obsessed with Final Fantasy I would end up spending my high school years editing the Final Fantasy Wiki. Then came the disappointments. "Final Fantasy XIII" and "Final Fantasy XIII-2" were both awful experiences. I don't think any other games have made me as angry for as long as those two. But weirdly enough, I actually finished those. Months and months after starting "Final Fantasy XV" and spending an unwise $60 on it, I realize now I'll never bother to get to the ending.
See, I understand "Final Fantasy XV". I get it. If I were a game developer today who needed to sell six million units of a Japanese RPG, I would probably make a game just like "Final Fantasy XV". It's clearly following popular trends: it's open world, it's got beautiful graphics, it has very cool-looking fast action combat, and it's full of mindless sidequests to grind hours of freetime into. "Final Fantasy XV" is competent and safe. It is a huge step forward for Final Fantasy... into becoming utterly generic and nothing I want to be a part of anymore.
When "Versus XIII" was announced I felt Final Fantasy was at a high water mark. I had just spent a couple years feverishly playing through the entire series. "Final Fantasy XII" was just around the corner, representing a huge revolution in the series. That was what I thought the future of JRPGs was going to be. (A decade later, turns out it was more of a dead-end.) I was so obsessed with Final Fantasy I would end up spending my high school years editing the Final Fantasy Wiki. Then came the disappointments. "Final Fantasy XIII" and "Final Fantasy XIII-2" were both awful experiences. I don't think any other games have made me as angry for as long as those two. But weirdly enough, I actually finished those. Months and months after starting "Final Fantasy XV" and spending an unwise $60 on it, I realize now I'll never bother to get to the ending.
See, I understand "Final Fantasy XV". I get it. If I were a game developer today who needed to sell six million units of a Japanese RPG, I would probably make a game just like "Final Fantasy XV". It's clearly following popular trends: it's open world, it's got beautiful graphics, it has very cool-looking fast action combat, and it's full of mindless sidequests to grind hours of freetime into. "Final Fantasy XV" is competent and safe. It is a huge step forward for Final Fantasy... into becoming utterly generic and nothing I want to be a part of anymore.