I think we've all come to agree that E3 2017 was one of the weaker shows in recent memory. Nintendo apparently "won"... though I've always been rather if-y on what mechanism actually determines "winning" E3. How do the points work again? Do you gain or lose field position when you trot out a pair of nobody English comedians for your soccer game? The point is that 2017 was a lesser show. The year blew its load early with all my biggest hyped games, like "Breath of the Wild" and "Persona 5" and "Horizon Zero Dawn" and "Nier: Automata" all out by April (I'll review the other half eventually). That left E3 to be a lot of filler.
Plus there just wasn't a lot of huge news even with new consoles to talk about. The Xbox One X or "XXbone" looks pointless to me unless you have a 4K TV in which case you're already so rich you don't need games. You can just hire poor people to fight to the death for exposure for you amusement. Sony was just killing time until 2018 when their new crop of exclusives will come out. And while Nintendo killed it, they can't exactly carry the games industry all on their own. We all know what the Switch is by now, that can't be the story anymore. And strangely there was also not a ton of indie presence, which I feel was a mistake. It all added up to a slow, weaker crop of games. But ironically also a ton of games that I think have promise. In fact, too many games I could see myself playing.
So for this year's E3 reaction I'm going to try to keep this as short and sweet as I can. We're going to use some triage and get right to stuff that I'm most interested in talking about. If a game is not mentioned here it doesn't mean I don't have hype for it, it just means there isn't anything to say. Here's why a lot of stuff got skipped:
1. It's just more of what we saw in previous years. This would include "God of War 4", "Detroit", "Cuphead", and yeah, even "Kingdom Hearts III".
2. It's new but isn't doing much that's really new. So nothing on the "Shadow of the Colossus" remake, "Far Cry 5", or that "Uncharted" DLC.
3. It used the word "loot" in the marketing. There is no faster way in 2017 to make me lose interest in your game then saying "loot". I hate loot. Loot is not a reason to play a game. Loot is an annoying extra chore. You of the "Minecraft" generation are killing gaming with this loot crap.
Monday, June 19, 2017
Thursday, June 8, 2017
Persona 5: Last Impressions
The king is dead.
Let's face-facts. Final Fantasy is not the lord of the JRPG anymore. Outside of the MMOs, its stock has fallen rapidly over the last eleven years. People still play these games, "Final Fantasy XV" still sold veritable shitloads to what I think are pleased consumers, but the magic is gone. I still haven't finished "Final Fantasy XV", a game I obsessed about, begged for, and suffered over for ten long years. And in fact, I never will finish it. I care so little for it I cannot even find joy in hating it. So I've done the right thing with that game. I took it down to the Velvet Room, sacrificed it for a Fusion, and used it for a nice discount on "Persona 5", the latest game in the series that has become the new JRPG King.
All hail.
Persona is certainly an odd choice to rule the genre. It's shamelessly Japanese - an unabashedly niche title that tells the audience, "you're either along for my ride or you might as well not play". People in the West are generally not clamoring to be Anime high school students. Who wants a game where you have to put away the fun demon action to go to class, study, and take a bath? "Final Fantasy XV" bent over backwards to appeal to the West with realistic graphics and action gameplay, but ended up utterly forgettable. Meanwhile "Persona 5" with its turn-based battles, Slice of Life cutscenes, and baroque weirdness, is beloved by the Western press, its fanbase, and me.
The difference largely is confidence. "Persona 5" is a refinement of a refinement, improving on "Persona 4" which improved on "Persona 3". Everything in "Persona 5" shines with a clear style from the bright colors, to the jazzy soundtrack, to the plaid texture on the hero's pants. Atlus knows what people liked about the earlier games and amped up the power. Square Enix can only chase after trends, giving up any sense of identity in a desperate attempt to stay relevant. "Final Fantasy XV" wants to please everybody and pleased nobody. "Persona 5" know it can't win over every player so instead is a bold, uncompromising game, more subversive and fascinating than any of its predecessors, with a clear vision to improve on what worked before.
Let's face-facts. Final Fantasy is not the lord of the JRPG anymore. Outside of the MMOs, its stock has fallen rapidly over the last eleven years. People still play these games, "Final Fantasy XV" still sold veritable shitloads to what I think are pleased consumers, but the magic is gone. I still haven't finished "Final Fantasy XV", a game I obsessed about, begged for, and suffered over for ten long years. And in fact, I never will finish it. I care so little for it I cannot even find joy in hating it. So I've done the right thing with that game. I took it down to the Velvet Room, sacrificed it for a Fusion, and used it for a nice discount on "Persona 5", the latest game in the series that has become the new JRPG King.
All hail.
Persona is certainly an odd choice to rule the genre. It's shamelessly Japanese - an unabashedly niche title that tells the audience, "you're either along for my ride or you might as well not play". People in the West are generally not clamoring to be Anime high school students. Who wants a game where you have to put away the fun demon action to go to class, study, and take a bath? "Final Fantasy XV" bent over backwards to appeal to the West with realistic graphics and action gameplay, but ended up utterly forgettable. Meanwhile "Persona 5" with its turn-based battles, Slice of Life cutscenes, and baroque weirdness, is beloved by the Western press, its fanbase, and me.
The difference largely is confidence. "Persona 5" is a refinement of a refinement, improving on "Persona 4" which improved on "Persona 3". Everything in "Persona 5" shines with a clear style from the bright colors, to the jazzy soundtrack, to the plaid texture on the hero's pants. Atlus knows what people liked about the earlier games and amped up the power. Square Enix can only chase after trends, giving up any sense of identity in a desperate attempt to stay relevant. "Final Fantasy XV" wants to please everybody and pleased nobody. "Persona 5" know it can't win over every player so instead is a bold, uncompromising game, more subversive and fascinating than any of its predecessors, with a clear vision to improve on what worked before.
Subscribe to:
Posts (Atom)