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Some caveats: Technically this would be a "seventh" impression since I have now played "The Legend of Zelda: Breath of the Wild" through seven sessions across approximately fifteen hours of gaming. I played deep enough to have beaten the first dungeon and boss, met a sexy fish prince, and gotten a good handle on most of the game’s systems. Most of the game was played on a WiiU but I’ve also played a bit on a new-fangled Nintendo Switch.
A little bit over five years ago “The Legend of Zelda: Skyward Sword” came out to what was then very high praise. I was in the minority back then when I called it "a game from the past, too restrictive, too structured, and too small". I didn't want to be in the negative camp, I really to love "Skyward Sword". But slowly all the little weaknesses tore it down for me, I still consider it to be the worst game in the series. "Skyward Sword" was badly padded between dungeons and story segments, it lost all sense of freedom, and it offered no new innovation other than motion controls. As it turns out, I was on the right side of history on that debate. Motion controls were not the future of the franchise, "Skyward Sword" was a mistaken dead-end. Thea actual future was in pure expanse, the adventure of an open world. Thank goodness for that.
"Breath of the Wild" is a game that borrowed ideas from a million other titles of this decade. It has "Assassin’s Creed" climbing, it has "Metal Gear Solid V" combat variety, it has "Dark Souls" ruthlessness, and it has the maddening scale of many other open world titles. But it also feels like a natural extension of Legends of Zelda past. I chuckled at gaming sites reporting that "Breath of the Wild" would be the "first open world Zelda". They forgot that Zelda was a pioneer of open world gaming back in 1986 along with things like "Hydlide" and "Ultima" and "Dragon Quest". Zelda might be borrowing concepts from other games. But those games are its grandchildren, and they owe Zelda a lot more. "Breath of the Wild" isn’t Zelda fighting to keep up with trends. It’s Zelda finally returning to what it was supposed to be.