Until 2016 I just never had the money or the time to play as many games as I could. I also was pretty stuck in my ways. I knew exactly what kinds of games I wanted to play and didn’t want to break too far out of that box. If it wasn’t some Japanese RPG or "Putt-Putt", I was probably not going to try it. At the beginning of this year Yahtzee wrote in his Extra Punctuation column that gamers should get out of their comfort zones in 2016. I took his advise to heart and spent the winter playing a filthy Polack gaijin RPG in "The Witcher 3". I spent the summer playing dirty western first person shooters. I really wanted in 2016 to try to see the full width and breath of what the gaming industry had to offer, both big and small. Here are my findings.
Now that said, I couldn't play everything. So many of the big budget games this year looked utterly boring, so I ignored them. Life is short, nobody has time to waste on regurgitation like "Far Cry: Primal". "Mirror's Edge" is a classic, "Mirror's Edge: Retaliation" has been turned into the standard open world game that everything else is now. (You'll notice, AAA open world games failed to make this list entirely.) But I also missed things I wanted to play, like "Tokyo Mirage Sessions #FE", "Firewatch", "Superhot", "Dragon Quest Builders", "Oxenfree", "The Witness", and who knows, maybe "Titanfall 2" could have surprised me. I'm just one person, there seems to be an infinity of time at the beginning of year. By the end you realize there really isn't.
So without further ado, here the games of 2016 that I'm glad ate my time:



