The PS5 is a machine capable of incredible graphical power and processing speed, truly cutting edge. But why do I need that power or speed or edge? Today I'm playing NEO: The World Ends With You, a lower-budget game without 4K graphical or computational demands. It doesn't have ray-tracing, and less than 1K, it's an antique! The PS5 is the Ferrari of consoles and I'm driving under the speed limit. Since the Next Generation is unfolding slowly - and getting slower all the time - I might as well relax, because the PS5's power isn't going to get used for awhile.
By that logic, therefore, Ratchet & Clank: Rift Apart from Insomniac Games is a no-brainer purchase. This is one of the only high-speed performance tracks you can drive your Ferrari console on. If you want to see the $400.00 to $500.00 investment you put into your PS5 white elephant, you have to buy Rift Apart. Nothing else on the PS5 looks this good, and probably nothing is going to look better for a long time. The next-gen revolution in graphics is here, and the rest of the industry won't catch up for awhile.
I'm not begrudging Rift Apart for cornering the market here. Ratchet & Clank's newest game is a technical achievement of astounding quality. In terms of raw graphical horsepower, it is the best looking game I've ever played. The awe never wears off. Rift Apart is as stunning in the last hour as it is in the first. The cartoony art style helps a lot here. Insomniac Games can fully show-off how well the PS5 can produce 4K pixels, sharp color, and ray tracing lighting effects without concern for the dull reality of realism. And as a game, Rift Apart is a nearly-perfect construct. It is a smooth, enjoyable experience from start to finish. The game costs $70, plus tax. I do miss that money I spent. But I have no regrets here.
Anyway, now that the consumer advice portion of this review is done, let me talk about why Ratchet & Clank: Rift Apart is, underneath all the spectacle, deeply uninteresting.




