PSA: The author of this piece has never played a Devil May Cry game before. He jumped in assuming his experience in playing things like Kingdom Hearts, God of War, and all things Platinum Games would be enough. He also assumed that since he knew his anime bullshit, following the storyline would not be too difficult. All he knew is that there was a dude named Dante, he had an evil edgelord brother named Vergil, and hardcore fans of the series hated the Ninja Theory reboot. Also the author is adding that Ninja Theory reboot to his "to play" list.
Devil May Cry 5 is a gas-guzzling, carbon-emitting muscle car
for an age where everybody has switched to hybrid engines and fuel economy. It wants to be indulgent and spectacular and something that will
look great on a teenage boy's wall. I won't deny that it looks the part.
The heroes are full of adolescent cool, the women have a funny habit of
losing all their clothes, and the graphics are amazing. It even comes
with a buttrock soundtrack.
The valves and pistons in this big 12-cylinder engine of combat options
are expertly engineered. However, Devil May Cry 5
is also an impracticable beast. It should be a joy ride but instead I found it very frustrating.
Last month I praised Kingdom Hearts III for being a PlayStation 2 throwback in the PlayStation 4 era. However, if Kingdom Hearts III is gaming's Amish Country, then Devil May Cry 5 is a Renaissance Fair. Capcom's devs act so behind the times they think "open world" means Grand Theft Auto III, that "Soulsborne" is a Metal band, and that "shlooter" is some kind of weird sex position. Devil May Cry 5 is a linear level-based game that is almost entirely single-player. You can use the word "arcade-y" when describing it. This was retro in 2009, and is outright transgressive in 2019. Devil May Cry 5 just wants to be a game, nothing more, god bless it. It has no deep ideas on its mind and has nothing to say about anything.
And sure, I love this kind of high-calorie fattening video game, but why am I still hungry after this meal?