I could find a thousand games in the incoherent, barely-finished
world of Avengers. But really, I want to focus on two games: the game developer
Crystal Dynamics wanted to make, and the game their bosses made them make. In
truth, I have no idea what happened behind the scenes in the development of Avengers. Jason Schreier has yet to crack this case. Maybe I'm wrong. Crystal Dynamics perhaps were inspired
by Anthem and thought it would be a perfect fit for the MCU.
But I see a studio
that made 2012’s Tomb Raider, a cinematic action-adventure that out-Uncharted
Uncharted. They brought in developers from Naughty Dog and from Sony Santa
Monica. These are people who made some of the best AAA experiences of the last decade. Square Enix told them to make a brawler with monetization hooks. You end up with Avengers, a game with a solid campaign in service to a bland looter
shooter with very little shooting or very good loot. It is like if Wolfenstein
II’s story was made for Battleborn.
As late as last month I figured Avengers would be a failure in an obvious, boring way. It would be simply a game not for me, maybe not for anybody, but that was fine. I do not need to play every video game in the world. I’m not offended by a gear loot game if that’s what the developers wanted to make. I definitely will not be playing or reviewing Godfall, don’t worry. (Really, I’m only covering this game because I happened to luck into an extra copy a friend of mine had.) But upon Avenger’s release, I was shocked to learn this was fairly close to something I wanted to play. Avengers has ambitions to be a playable Ms. Marvel MCU movie. That should have been great.
Sadly, there was another, much worse game Avengers also had to be.